Display Name = "Gestalt Hivemind 3rd Layer"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 18, 50, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 37, 58, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 45, 41, 2, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 59, 41, 2, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 338, 18, 27, 2, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "バアル・ゼバブ"

  Page 0
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["Here, mental energy is gathering..."])
    ShowText(["This place must be the center of the collective consciousness."])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["If we exhaust the shared consciousness, the core should appear here."])
    ShowText(["It's a good idea to remember the route to this location well."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["For now, there is nothing we can do at this place."])
    ShowText(["Let's first defeat the four queens and expose the core――"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ConditionalBranch([1, 1143, 0, 24, 2])
      ShowTextAttributes(["baal_zebub_fc1", 2, 0, 2])
      ShowText(["\\n<Baal Zebub>"])
      ShowText(["Do not disturb my solitude..."])
      ShowText(["I want to be alone..."])
      ShowTextAttributes(["baal_zebub_fc1", 2, 0, 2])
      ShowText(["\\n<Baal Zebub>"])
      ShowText(["The idea of gathering consciousness is grotesque..."])
      ShowText(["My offerings are satisfied with just healing music."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["baal_zebub_fc1", 2, 0, 2])
      ShowText(["\\n<Baal Zebub>"])
      ShowText(["The threat of chaos has vanished, hasn't it?"])
      ShowText(["Of the sixteen Calamities, I alone have survived..."])
      ShowTextAttributes(["baal_zebub_fc1", 2, 0, 2])
      ShowText(["\\n<Baal Zebub>"])
      ShowText(["Well, it doesn't matter anyway."])
      ShowText(["I will only listen to healing music here..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["What kind of healing music is it?"])
      ShowText(["Let me hear it a bit."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["I borrowed headphones from Baal Zebub――"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["It's just a continuous sound of Huu, Myuu..."])
      ShowText(["What's so good about this?"])
      ShowTextAttributes(["baal_zebub_fc1", 2, 0, 2])
      ShowText(["\\n<Baal Zebub>"])
      ShowText(["It regulates the autonomic nervous system and boosts immunity."])
      ShowText(["You wouldn't understand..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The gestalt hive mind has become a harmless existence."])
    ShowText(["Let's leave it be――"])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_queenroach_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["queenroach_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Roach>"])
    ShowText(["Ultimate intelligence is the ultimate spiritual entity..."])
    ShowText(["Through the sharing of minds, all beings will be saved."])
    ShowTextAttributes(["gaburiera_fc1", 2, 0, 2])
    ShowText(["\\n<Gabriela>"])
    ShowText(["Ugh..."])
    ShowText(["This grotesque being rejects my aesthetic..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Indeed, cockroaches are ugly and filthy..."])
    ShowText(["But traitors are several times more disgusting, aren't they?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Absolutely, that's right."])
    ShowText(["Let's bring Queen Roach back to her senses!"])
    ConditionalBranch([4, 404, 0])
      ShowTextAttributes(["cockroacha_fc1", 2, 0, 2])
      ShowText(["\\n<Krona>"])
      ShowText(["Is it the only option to beat the queen...?"])
      ShowText(["After she regains her sanity, make sure to forget that I hit her."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 405, 0])
      ShowTextAttributes(["cockroachb_fc1", 0, 0, 2])
      ShowText(["\\n<Rohfa>"])
      ShowText(["Queen, please forgive me..."])
      ShowText(["I will attack with all my might to return Your Majesty to your original state."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2089, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"singun\", @volume=100, @pitch=100)"])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowPicture([5, "80_queenroach_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I have separated the Queen Roach's mind from the hive mind!"])
    Wait([60])
    ShowTextAttributes(["queenroach_fc1", 2, 0, 2])
    ShowText(["\\n<Queen Roach>"])
    ShowText(["Ohhhh..."])
    ShowText(["How could I, this concubine, have my heart taken..."])
    ShowPicture([5, "80_queenroach_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["queenroach_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Roach>"])
    ShowText(["I must repay this debt to the hive mind."])
    ShowText(["I shall take you with me!"])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(406)"])
    Script(["level_adjust(406,132)"])
    ScriptMore(["set_class_level(406, 3, 10, false, false)"])
    ScriptMore(["set_class_level(406, 31, 10, false, false)"])
    ScriptMore(["set_class_level(406, 60, 10, false, false)"])
    ScriptMore(["set_class_level(406, 136, 10, false, false)"])
    ScriptMore(["set_class_level(406, 314, 10, false, false)"])
    ScriptMore(["set_class_level(406, 315, 10, false, false)"])
    ScriptMore(["set_class_level(406, 317, 10, false, false)"])
    ScriptMore(["set_class_level(406, 318, 20, false, false)"])
    ScriptMore(["set_class_level(406, 7011, 15, false, false)"])
    ScriptMore(["set_class_level(406, 7027, 15, false, false)"])
    RecoverAll([0, 406])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Groys has joined the party!"])
    Wait([60])
    ControlSwitches([3066, 3066, 0])
    ControlVariables([11, 11, 0, 0, 4])
    CallCommonEvent([9031])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_kumonomiko_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
    ShowText(["\\n<Princess Spider>"])
    ShowText(["We are the omnipotent algorithm..."])
    ShowText(["The individual spirit is nothing but stagnation of evolution."])
    ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
    ShowText(["\\n<Alrauna>"])
    ShowText(["For one as proud as you to be a puppet of the spirit..."])
    ShowText(["That's a rather pitiful sight."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I will soon free you from this control..."])
    ShowText(["Princess of Spiders, I'm sorry, but I will knock you down!"])
    ConditionalBranch([4, 331, 0])
      ShowTextAttributes(["tutigumo_fc1", 2, 0, 2])
      ShowText(["\\n<Mizuki>"])
      ShowText(["This is also to regain you..."])
      ShowText(["Please forgive me, my lord."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 332, 0])
      ShowTextAttributes(["alakneload_fc1", 0, 0, 2])
      ShowText(["\\n<Aranje>"])
      ShowText(["You, hive mind..."])
      ShowText(["I will not allow such atrocities against my lord!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 333, 0])
      ShowTextAttributes(["atlach_fc1", 0, 0, 2])
      ShowText(["\\n<Nacha>"])
      ShowText(["My lord, please return to your senses..."])
      ShowText(["I apologize for the rudeness of hurting you..."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2088, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"singun\", @volume=100, @pitch=100)"])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowPicture([5, "80_kumonomiko_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I have separated the Princess of Spiders' mind from the hive mind!"])
    Wait([60])
    ShowTextAttributes(["kumonomiko_fc1", 2, 0, 2])
    ShowText(["\\n<Princess Spider>"])
    ShowText(["You dare to make me your plaything...!"])
    ShowText(["I will never forgive the hive mind!"])
    ConditionalBranch([4, 331, 0])
      ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
      ShowText(["\\n<Princess Spider>"])
      ShowText(["Mizuki, you come too!"])
      ShowText(["I will show the Hivemind what it's like!"])
      ShowTextAttributes(["tutigumo_fc1", 0, 0, 2])
      ShowText(["\\n<Mizuki>"])
      ShowText(["Ha!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 332, 0])
      ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
      ShowText(["\\n<Princess Spider>"])
      ShowText(["Aranje, you're excited, aren't you?"])
      ShowText(["I feel the same, we will annihilate the Hivemind!"])
      ShowTextAttributes(["alakneload_fc1", 1, 0, 2])
      ShowText(["\\n<Aranje>"])
      ShowText(["Your anger is the anger of the spider clan."])
      ShowText(["Let us destroy the Hivemind!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 333, 0])
      ShowTextAttributes(["kumonomiko_fc1", 0, 0, 2])
      ShowText(["\\n<Princess Spider>"])
      ShowText(["My trusted aide, Nakua..."])
      ShowText(["Come with me, we will wash away this humiliation!"])
      ShowTextAttributes(["atlach_fc1", 0, 0, 2])
      ShowText(["\\n<Nacha>"])
      ShowText(["I will always be with you..."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_kumonomiko_st02", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kumonomiko_fc1", 1, 0, 2])
    ShowText(["\\n<Princess Spider>"])
    ShowText(["And yet, my dear son-in-law, you would save me..."])
    ShowText(["Let us go together, to the ends of hell!"])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(334)"])
    Script(["level_adjust(334,138)"])
    ScriptMore(["set_class_level(334, 13, 10, false, false)"])
    ScriptMore(["set_class_level(334, 14, 10, false, false)"])
    ScriptMore(["set_class_level(334, 24, 10, false, false)"])
    ScriptMore(["set_class_level(334, 25, 10, false, false)"])
    ScriptMore(["set_class_level(334, 27, 10, false, false)"])
    ScriptMore(["set_class_level(334, 39, 10, false, false)"])
    ScriptMore(["set_class_level(334, 317, 10, false, false)"])
    ScriptMore(["set_class_level(334, 318, 20, false, false)"])
    ScriptMore(["set_class_level(334, 7014, 15, false, false)"])
    ScriptMore(["set_class_level(334, 7016, 15, false, false)"])
    ScriptMore(["set_class_level(334, 7019, 15, false, false)"])
    RecoverAll([0, 334])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Spider Princess has joined the party!"])
    Wait([60])
    ControlSwitches([3065, 3065, 0])
    ControlVariables([11, 11, 0, 0, 3])
    CallCommonEvent([9031])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_queenant_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["queenant_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Ant>"])
    ShowText(["The individual spirit is unnecessary..."])
    ShowText(["Collective consciousness is the ultimate evolution all beings should reach."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You, who loved your daughters so much, deny the individual spirit..."])
      ShowText(["I can't just watch, I will bring you back to your senses!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You, who loved your daughters so much, deny the individual spirit..."])
      ShowText(["I can't just watch, I will bring you back to your senses!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You, who loved your daughters so much, deny the individual spirit..."])
      ShowText(["I can't just watch, I will bring you back to your senses!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Queen Ant, I'm sorry, but I will hit you with all my might!"])
    ConditionalBranch([4, 249, 0])
      ShowTextAttributes(["ant_fc1", 0, 0, 2])
      ShowText(["\\n<Ant>"])
      ShowText(["I will defeat the enemy that strikes the Queen!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["No, no, I have to break the brainwashing..."])
      ShowText(["I'm not defeating your Queen, understand that."])
      ShowTextAttributes(["ant_fc1", 1, 0, 2])
      ShowText(["\\n<Ant>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You seem dissatisfied, but it looks like you understand--"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2087, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"singun\", @volume=100, @pitch=100)"])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowPicture([5, "80_queenant_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I have severed Queen Ant's spirit from the Hivemind!"])
    Wait([60])
    ShowTextAttributes(["queenant_fc1", 1, 0, 2])
    ShowText(["\\n<Queen Ant>"])
    ShowText(["Ugh, I..."])
    ShowText(["I had become part of a massive spiritual entity..."])
    ConditionalBranch([4, 249, 0])
      ShowTextAttributes(["ant_fc1", 0, 0, 2])
      ShowText(["\\n<Ant>"])
      ShowText(["Queen! I'm glad! I'm glad!"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_queenant_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["queenant_fc1", 0, 0, 2])
    ShowText(["\\n<Queen Ant>"])
    ShowText(["To treat my daughters like slaves..."])
    ShowText(["I cannot forgive this, I will lend my strength in this battle."])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(268)"])
    Script(["level_adjust(268,125)"])
    ScriptMore(["set_class_level(268, 24, 10, false, false)"])
    ScriptMore(["set_class_level(268, 25, 10, false, false)"])
    ScriptMore(["set_class_level(268, 26, 10, false, false)"])
    ScriptMore(["set_class_level(268, 27, 10, false, false)"])
    ScriptMore(["set_class_level(268, 33, 10, false, false)"])
    Script(["set_class_level(268, 310, 10, false, false)"])
    ScriptMore(["set_class_level(268, 311, 10, false, false)"])
    ScriptMore(["set_class_level(268, 313, 10, false, false)"])
    ScriptMore(["set_class_level(268, 314, 10, false, false)"])
    ScriptMore(["set_class_level(268, 315, 10, false, false)"])
    ScriptMore(["set_class_level(268, 317, 10, false, false)"])
    ScriptMore(["set_class_level(268, 318, 20, false, false)"])
    ScriptMore(["set_class_level(268, 7000, 10, false, false)"])
    ScriptMore(["set_class_level(268, 7016, 15, false, false)"])
    ScriptMore(["set_class_level(268, 7056, 15, false, false)"])
    RecoverAll([0, 268])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Antine-An has joined the party!"])
    Wait([60])
    ControlSwitches([3064, 3064, 0])
    ControlVariables([11, 11, 0, 0, 2])
    CallCommonEvent([9031])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    CallCommonEvent([9032])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    CallCommonEvent([9032])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    CallCommonEvent([9032])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["heinrich_fc1", 3, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Leave this to me!"])
    ShowText(["I'll take care of the queen!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 1, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Heroes are just so wonderful..."])
    ShowText(["I might fall in love..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["nependeath_fc1", 1, 0, 2])
    ShowText(["\\n<Nependeath>"])
    ShowText(["Is this the legendary hero... how reliable they are."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["heinrich_fc1", 3, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Leave this to me!"])
    ShowText(["I'll take care of the queen!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["heinrich_fc1", 3, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Leave this to me!"])
    ShowText(["I'll take care of the queen!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["heinrich_fc1", 3, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Leave this to me!"])
    ShowText(["I'll take care of the queen!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["heinrich_fc1", 3, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Leave this to me!"])
    ShowText(["I'll take care of the queen!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["heinrich_fc1", 3, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Leave this to me!"])
    ShowText(["I'll take care of the queen!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["heinrich_fc1", 3, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["Leave this to me!"])
    ShowText(["I'll take care of the queen!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 1, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Kanon-sama's carnivorous plants are so strong!"])
    ShowText(["That spider was quite a tough opponent!"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Ahaha, praise me more!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 1, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Kanon-sama's carnivorous plants are so strong!"])
    ShowText(["That spider was quite a tough opponent!"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Ahaha, praise me more!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 1, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Kanon-sama's carnivorous plants are so strong!"])
    ShowText(["That spider was quite a tough opponent!"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Ahaha, praise me more!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 1, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Kanon-sama's carnivorous plants are so strong!"])
    ShowText(["That spider was quite a tough opponent!"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Ahaha, praise me more!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 1, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Kanon-sama's carnivorous plants are so strong!"])
    ShowText(["That spider was quite a tough opponent!"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Ahaha, praise me more!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["vellraune_fc1", 1, 0, 2])
    ShowText(["\\n<Velraune>"])
    ShowText(["Kanon-sama's carnivorous plants are so strong!"])
    ShowText(["That spider was quite a tough opponent!"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Ahaha, praise me more!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kanon's controlled carnivorous plants are devouring the ant girls!"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Yes, they're soaked in pleasure~♪"])
    ShowText(["Go ahead and enjoy yourself as much as you want."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kanon's controlled carnivorous plants are devouring the ant girls!"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Yes, they're soaked in pleasure~♪"])
    ShowText(["Go ahead and enjoy yourself as much as you want."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kanon's controlled carnivorous plants are devouring the ant girls!"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Yes, they're soaked in pleasure~♪"])
    ShowText(["Go ahead and enjoy yourself as much as you want."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kanon's controlled carnivorous plants are devouring the ant girls!"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Yes, they're soaked in pleasure~♪"])
    ShowText(["Go ahead and enjoy yourself as much as you want."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kanon's controlled carnivorous plants are devouring the ant girls!"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Yes, they're soaked in pleasure~♪"])
    ShowText(["Go ahead and enjoy yourself as much as you want."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kanon's controlled carnivorous plants are devouring the ant girls!"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Yes, they're soaked in pleasure~♪"])
    ShowText(["Go ahead and enjoy yourself as much as you want."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kanon's controlled carnivorous plants are devouring the ant girls!"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Yes, they're soaked in pleasure~♪"])
    ShowText(["Go ahead and enjoy yourself as much as you want."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kanon's controlled carnivorous plants are devouring the ant girls!"])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Yes, they're soaked in pleasure~♪"])
    ShowText(["Go ahead and enjoy yourself as much as you want."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3378, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([924, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([833, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2258, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([551, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3192, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([925, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([4381, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([4072, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2104, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ControlSwitches([3439, 3439, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The warp crystal has activated!"])
    Wait([60])
    CallCommonEvent([9107])
    Empty([])

  Page 1
    CallCommonEvent([9107])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ControlSwitches([3437, 3437, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The warp crystal has activated!"])
    Wait([60])
    CallCommonEvent([9107])
    Empty([])

  Page 1
    CallCommonEvent([9107])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ControlSwitches([3436, 3436, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The warp crystal has activated!"])
    Wait([60])
    CallCommonEvent([9107])
    Empty([])

  Page 1
    CallCommonEvent([9107])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ControlSwitches([3438, 3438, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The warp crystal has activated!"])
    Wait([60])
    CallCommonEvent([9107])
    Empty([])

  Page 1
    CallCommonEvent([9107])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([43, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    FadeinScreen([])
    Wait([30])
    ShowAnimation([23, 542, false])
    Wait([60])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=40, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=40, @parameters=[])"])
    ControlVariables([1318, 1318, 0, 0, 8])
    Wait([90])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The core of the Gestalt Hivemind has revealed itself!"])
    ShowPicture([5, "80_baal_zebub_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["baal_zebub_fc1", 2, 0, 2])
    ShowText(["\\n<Baal Zebub>"])
    ShowText(["What is happening here..."])
    ShowText(["To be drawn into my physical domain..."])
    Wait([60])
    FadeoutScreen([])
    ErasePicture([5])
    Wait([60])
    ChangeTransparency([1])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 338, 12, 4, 2, 2])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 339, 5, 39, 2, 2])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      TransferPlayer([0, 339, 55, 34, 2, 2])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      TransferPlayer([0, 339, 18, 16, 2, 2])
      Empty([])

    BranchEnd([])
    FadeinScreen([])
    ShowTextAttributes(["alice0_fc2", 1, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["At the deepest part of this domain, the core entity has appeared!"])
    ShowText(["Baal Zebub, if we defeat it, we win!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["But... even as a core, it must be strong, right?"])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["Undoubtedly stronger than when I defeated it in ancient times."])
    ShowText(["The number of assimilated consciousness is different from that time..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Even if the shared consciousness is diminished, it doesn't mean all power is lost..."])
      ShowText(["I see."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Even if the shared consciousness is diminished, it doesn't mean all power is lost..."])
      ShowText(["I see."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Even if the shared consciousness is diminished, it doesn't mean all power is lost..."])
      ShowText(["I see."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["It was merely dragged into the physical domain."])
    ShowText(["Even if the shared consciousness is diminished, know that it hasn't weakened."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Yes, I understand……"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Until now, we couldn't make a move against the one who was in the mental realm—"])
    ShowText(["But now, we can stand on the same ring."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["That said, as the Dark Goddess said, it hasn't weakened."])
    ShowText(["As a part of the sixteen destruction phenomena, it must possess immense power—"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["At last, it's the decisive battle with the hive mind!"])
    ShowText(["Everyone, let's get hyped and go!"])
    PlayBGM(["RPG::BGM(@name=\"singun\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This is a dead end..."])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["If you go down, there's a treasure chest."])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Let's go to the left..."])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["A platinum treasure chest has been found."])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This is a dead end, isn't it?"])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There are many dead ends..."])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This is a treasure chest, isn't it..."])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["If you go up here, the Spider Princess is there."])
    ShowText(["Let's also check the warp crystal on the left."])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Go up and climb the vines to find a treasure chest."])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Queen Ant is this way."])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Queen Ant is just ahead."])
    ShowText(["Good luck."])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's a treasure chest here..."])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Descend here and proceed toward the boss."])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["Let's move upward..."])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["We're finally at the goal point..."])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's a treasure chest ahead after ascending here."])
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["This way..."])
    ShowText(["Are you ready for the decisive battle?"])
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["It's about time, this way."])
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["If you proceed to the right here, there's a treasure chest."])
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["There's nothing here."])
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ConditionalBranch([0, 448, 1])
      CallCommonEvent([9140])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Dungeon Spirit>"])
    ShowText(["If you go left... there's a platinum treasure chest."])
    Empty([])
